using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ExcelSpace
{
    [System.Serializable]
    public class BuildSheet : ScriptableObject
    {
        public string sheetName;
        public BuildData[] dataArray;
    }

    [System.Serializable]
    public class BuildData
    {
       public int id; // 编号
       public string name; // 名字
       public string country; // 国家
       public string history; // 历史

    }
}